package com.me.libgdx_test;

public class ClassDungeonLevel extends AbstractClassDungeonObject{
	int unlock_level,difficulty;
	String Second_Image;
	int[] monsters;
	ClassDungeonLevel(String Name, String Image, String Description, String Advice, String Second_Image, int[] monsters, int difficulty, String intro, int unlock_level){
		this.Name = Name;
		this.Image = Image;
		this.Description = Description;
		this.Advice = Advice;
		this.Second_Image = Second_Image;
		this.monsters = monsters;
		this.unlock_level = unlock_level;
		this.difficulty = difficulty;
	}
	public void set_description(ClassDungeonEnemy[] enemies){
		Description = "Monsters: \n";
		for(int monster: monsters){
			Description+=enemies[monster].Name + ", ";
		}
		Description.substring(0, Description.length()-2);
		Description += "\nDifficulty: " + (difficulty*10) + "%\n";
	}

}
